MOTOGP18 - Riders

I worked on this project as Lead Character Artist, managing both internal resources and outsourcers that helped us in the process of creating all the different heads and hair styles for the MotoGP category of the year 2018.
We started by scanning all the faces, then we made them lowpoly, sculpted all the smaller details not obtainable from the scan in Zbrush and skinned in Maya.

The title will be out June 7th on PC, Xbox One, PS4 and Nintendo Switch.

MOTOGP18 - Behind the scenes

Gameplay Trailer