Lead Character Artist with 10 years of experience in game development, both as studio artist and outsourcer.
As professional 3D artist I had the chance of working on projects with different art styles and technical limitations, from stylized to realistic.
I love guiding new artists and finding practical solutions to every new technical challenge approaching character and props production.
I've worked at 3DClouds on Xenon Racer as Cinematic Artist for the trailer and ingame cinematics and as Technical Artist for the optimization of the game for all the console versions.
Worked asEnvironment Artist on their first title Another Sight.
Followed the beginning of one of our first project in Unreal Engine 4, Gravel.
Followed and worked on the production of hundreds of assets for various racing games, from Ride to MXGP2, to VR46 Official game.
Worked on the conversion of all the assets to a new rendering engine
Worked on the production of several tracks for a racing game