Manuel Capitani
Manuel Capitani
Lead Character Artist - Open for work!
Bologna, Italy

Summary

Lead Character Artist with 10 years of experience in game development, both as studio artist and outsourcer.
As professional 3D artist I had the chance of working on projects with different art styles and technical limitations, from stylized to realistic.
I love guiding new artists and finding practical solutions to every new technical challenge approaching character and props production.

Skills

3D ModelingCharacter ModelingProp ModelingTexturingPBR Texturing

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
Premiere
Premiere
Marmoset Toolbag
Marmoset Toolbag
Maya
Maya
Marvelous Designer
Marvelous Designer
Perforce
Perforce
Shotgun
Shotgun

Productions

    • Video Game
      The Casting of Frank Stone
    • Year
      2024
    • Role
      Lead Character Artist
    • Company
      Supermassive Games
    • Video Game
      The Devil in Me
    • Year
      2022
    • Role
      Senior Character Artist
    • Company
      Supermassive Games
    • Video Game
      Gotham Knights
    • Year
      2022
    • Role
      Senior Character Artist
    • Company
      Airship Images
    • Video Game
      Forza Horizon 5
    • Year
      2021
    • Role
      Character Supervisor
    • Company
      Airship Images
    • Video Game
      CRYSIS 2: Remastered
    • Year
      2021
    • Role
      Senior Character Artist
    • Company
      Airship Images
    • Video Game
      House of Ashes
    • Year
      2021
    • Role
      Senior Character Artist
    • Company
      Airship Images
    • Video Game
      ALAN WAKE: Remastered
    • Year
      2021
    • Role
      Senior Character Artist
    • Company
      Airship Images
    • Video Game
      Baldur's Gate 3
    • Year
      2020
    • Role
      Character Artist
    • Company
      Airship Images
    • Video Game
      Medal of Honor: Above and Beyond
    • Year
      2020
    • Role
      Character Artist
    • Company
      Airship Images
    • Video Game
      MARVEL AVENGERS
    • Year
      2020
    • Role
      Character Artist
    • Company
      Airship Images
    • Video Game
      Crusader Kings 3
    • Year
      2020
    • Role
      Character Artist
    • Company
      Airship Images
    • Video Game
      MAFIA II: Definitive Edition
    • Year
      2020
    • Role
      Character Artist
    • Company
      Airship Images
    • Video Game
      STAR WARS JEDI: FALLEN ORDER
    • Year
      2019
    • Role
      Character Artist
    • Company
      Airship Images
    • Video Game
      Imperator: Rome
    • Year
      2019
    • Role
      Character Artist
    • Company
      Airship Images
    • Video Game
      Xenon Racer
    • Year
      2019
    • Role
      Cinematic Artist & Additional Technical Artist
    • Company
      3d Clouds
    • Video Game
      Another Sight
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Lunar Great Wall Studios
    • Video Game
      MXGP Pro
    • Year
      2018
    • Role
      Lead Character Artist
    • Company
      Milestone
    • Video Game
      MotoGP 18
    • Year
      2018
    • Role
      Lead Character Artist
    • Company
      Milestone
    • Video Game
      Monster Energy Supercross - The Official Videogame
    • Year
      2018
    • Role
      Lead Character Artist
    • Company
      Milestone
    • Video Game
      Gravel
    • Year
      2018
    • Role
      Lead Artist / Lead Character Artist
    • Company
      Milestone
    • Video Game
      Valentino Rossi The Game
    • Year
      2016
    • Role
      Lead Character Artist
    • Company
      Milestone
    • Video Game
      MXGP 2
    • Year
      2016
    • Role
      Lead Character Artist
    • Company
      Milestone
    • Video Game
      Sebastien Loeb Rally Evo
    • Year
      2016
    • Role
      Lead Character Artist
    • Company
      Milestone
    • Video Game
      MotoGP 15
    • Year
      2015
    • Role
      Lead Character Artist
    • Company
      Milestone
    • Video Game
      Ride
    • Year
      2015
    • Role
      Lead Character Artist
    • Company
      Milestone
    • Video Game
      MXGP HD
    • Year
      2014
    • Role
      Character Artist
    • Company
      Milestone
    • Video Game
      MotoGP 14
    • Year
      2014
    • Role
      Environment Artist
    • Company
      Milestone

Experience

  • Lead Character Artist at BULKHEAD
    Derby, GB
    April 2024 - February 2025

  • Lead Character Artist at Supermassive Games
    Guildford
    April 2022 - April 2024

  • Senior Character Artist at Airship Images Limited
    Blackpool, United Kingdom
    January 2019 - March 2022

  • Off-Site Character Artist at Airship Images Limited
    Porretta Terme, Italy
    November 2018 - December 2018

  • Cinematic Artist & Additional Technical Artist at 3d Clouds
    Milano, Italy
    August 2018 - October 2018

    I've worked at 3DClouds on Xenon Racer as Cinematic Artist for the trailer and ingame cinematics and as Technical Artist for the optimization of the game for all the console versions.

  • Environment Artist at Lunar Great Wall Studios
    Milano, Italy
    July 2018 - July 2018

    Worked asEnvironment Artist on their first title Another Sight.

  • Lead Character Artist at Milestone
    Milano, Italy
    June 2017 - July 2018

  • Lead Artist at Milestone
    Milano, Italy
    May 2016 - May 2017

    Followed the beginning of one of our first project in Unreal Engine 4, Gravel.

  • Lead Character Artist at Milestone
    Milano, Italy
    August 2014 - April 2016

    Followed and worked on the production of hundreds of assets for various racing games, from Ride to MXGP2, to VR46 Official game.

  • Character Artist at Milestone
    Milano, Italy
    June 2014 - August 2014

    Worked on the conversion of all the assets to a new rendering engine

  • Environment Artist at Milestone
    Milano, Italy
    October 2013 - May 2014

    Worked on the production of several tracks for a racing game